var gl_MAXQUESTIONS = 5; var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; var gl_triesPerQuestion = 0; for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; } gl_class="1a"; gl_chapter="10"; gl_section="n"; gl_terminal="0"; var gl_TotalQuestions = 11; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u002D\u0020\u0391\u03C0\u03CC\u0020\u03C0\u03BF\u03B9\u03BF\u03C5\u03C2\u0020\u03B1\u03BA\u03BF\u03CD\u03B5\u03B9\u0020\u03BF\u0020\u03A3\u03C9\u03BA\u03C1\u03AC\u03C4\u03B7\u03C2\u0020\u03CC\u03C4\u03B9\u0020\u03BF\u0020\u03BA\u03B1\u03BB\u03CC\u03C2\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u0020\u03B5\u03AF\u03BD\u03B1\u03B9\u0020\u03C0\u03BF\u03BB\u03CD\u0020\u03C3\u03B7\u03BC\u03B1\u03BD\u03C4\u03B9\u03BA\u03CC\u03C2\u003B\u000D\u000A"; gl_dataArr[0].a = new Array(5); gl_dataArr[0].a[0] = "\u002D\u0020\u0391\u03C0\u03CC\u0020\u03C4\u03BF\u03C5\u03C2\u0020\u0391\u03B8\u03B7\u03BD\u03B1\u03AF\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[0].a[1] = "\u002D\u0020\u0391\u03C0\u03CC\u0020\u03C4\u03BF\u03C5\u03C2\u0020\u0391\u03B9\u03B3\u03B9\u03BD\u03AE\u03C4\u03B5\u03C2\u000D\u000A"; gl_dataArr[0].a[2] = "\u002D\u0020\u0391\u03C0\u03CC\u0020\u03BB\u03AF\u03B3\u03BF\u03C5\u03C2\u0020\u03B1\u03BD\u03B8\u03C1\u03CE\u03C0\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[0].a[3] = "\u002D\u0020\u0391\u03C0\u03CC\u0020\u03C0\u03BF\u03BB\u03BB\u03BF\u03CD\u03C2\u0020\u03B1\u03BD\u03B8\u03C1\u03CE\u03C0\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[0].a[4] = "\u002D\u0020\u0391\u03C0\u03CC\u0020\u03C4\u03BF\u03C5\u03C2\u0020\u03B4\u03C5\u03C3\u03C4\u03C5\u03C7\u03B9\u03C3\u03BC\u03AD\u03BD\u03BF\u03C5\u03C2\u0020\u03B1\u03BD\u03B8\u03C1\u03CE\u03C0\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[0].c = new Array(1); gl_dataArr[0].c[0] = 4; gl_dataArr[0].mark = 4; gl_dataArr[0].penalty = 4; gl_dataArr[0].time = 30; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u002D\u0020\u03A0\u03BF\u03B9\u03BF\u0020\u03B5\u03AF\u03BD\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03C0\u03B9\u03BF\u0020\u03C3\u03B7\u03BC\u03B1\u03BD\u03C4\u03B9\u03BA\u03CC\u0020\u03B1\u03C0\u03CC\u0020\u03CC\u03BB\u03B1\u0020\u03C4\u03B1\u0020\u03C0\u03B5\u03C1\u03B9\u03BF\u03C5\u03C3\u03B9\u03B1\u03BA\u03AC\u0020\u03C3\u03C4\u03BF\u03B9\u03C7\u03B5\u03AF\u03B1\u003B\u000D\u000A"; gl_dataArr[1].a = new Array(5); gl_dataArr[1].a[0] = "\u002D\u0020\u039F\u0020\u03C7\u03C1\u03C5\u03C3\u03CC\u03C2\u002E\u000D\u000A"; gl_dataArr[1].a[1] = "\u002D\u0020\u0020\u03A4\u03B1\u0020\u03C3\u03C0\u03AF\u03C4\u03B9\u03B1\u000D\u000A"; gl_dataArr[1].a[2] = "\u002D\u0020\u0020\u03A4\u03B1\u0020\u03BA\u03C4\u03AE\u03BC\u03B1\u03C4\u03B1\u002E\u000D\u000A"; gl_dataArr[1].a[3] = "\u002D\u0020\u0020\u039F\u03B9\u0020\u03B4\u03BF\u03CD\u03BB\u03BF\u03B9\u002E\u000D\u000A\u000D\u000A"; gl_dataArr[1].a[4] = "\u002D\u0020\u0020\u039F\u03B9\u0020\u03C6\u03AF\u03BB\u03BF\u03B9\u002E"; gl_dataArr[1].c = new Array(1); gl_dataArr[1].c[0] = 5; gl_dataArr[1].mark = 4; gl_dataArr[1].penalty = 4; gl_dataArr[1].time = 30; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- gl_dataArr[2] = new Object(); gl_dataArr[2].q = "\u002D\u0020\u0393\u03B9\u03B1\u0020\u03C0\u03BF\u03B9\u03BF\u0020\u03C3\u03C0\u03BF\u03C5\u03B4\u03B1\u03AF\u03BF\u0020\u03C0\u03C1\u03AC\u03B3\u03BC\u03B1\u0020\u03C6\u03C1\u03BF\u03BD\u03C4\u03AF\u03B6\u03BF\u03C5\u03BD\u0020\u03BB\u03B9\u03B3\u03CC\u03C4\u03B5\u03C1\u03BF\u0020\u03BF\u03B9\u0020\u03C0\u03B9\u03BF\u0020\u03C0\u03BF\u03BB\u03BB\u03BF\u03AF\u0020\u03AC\u03BD\u03B8\u03C1\u03C9\u03C0\u03BF\u03B9\u003B\u000D\u000A"; gl_dataArr[2].a = new Array(5); gl_dataArr[2].a[0] = "\u002D\u0020\u0020\u0393\u03B9\u03B1\u0020\u03C4\u03B1\u0020\u03C0\u03B1\u03B9\u03B4\u03B9\u03AC\u0020\u03C4\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[2].a[1] = "\u002D\u0020\u0020\u0393\u03B9\u03B1\u0020\u03C4\u03B7\u0020\u03B3\u03C5\u03BD\u03B1\u03AF\u03BA\u03B1\u0020\u03C4\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[2].a[2] = "\u002D\u0020\u0020\u0393\u03B9\u03B1\u0020\u03C4\u03BF\u03C5\u03C2\u0020\u03C6\u03AF\u03BB\u03BF\u03C5\u03C2\u0020\u03C4\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[2].a[3] = "\u002D\u0020\u0020\u0393\u03B9\u03B1\u0020\u03C4\u03B1\u0020\u03BA\u03C4\u03AE\u03BC\u03B1\u03C4\u03AC\u0020\u03C4\u03BF\u03C5\u03C2\u002E\u0020\u000D\u000A"; gl_dataArr[2].a[4] = "\u002D\u0020\u0020\u0393\u03B9\u03B1\u0020\u03C4\u03B7\u03BD\u0020\u03C0\u03B5\u03C1\u03B9\u03BF\u03C5\u03C3\u03AF\u03B1\u0020\u03C4\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[2].c = new Array(1); gl_dataArr[2].c[0] = 3; gl_dataArr[2].mark = 4; gl_dataArr[2].penalty = 4; gl_dataArr[2].time = 30; gl_dataArr[2].res = -1; // ----------------------------------------------------------------------- gl_dataArr[3] = new Object(); gl_dataArr[3].q = "\u002D\u0020\u0020\u03A4\u03B9\u0020\u03BA\u03AC\u03BD\u03B5\u03B9\u0020\u03AD\u03BD\u03B1\u03C2\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u002C\u0020\u03CC\u03C4\u03B1\u03BD\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03C6\u03CC\u03B2\u03BF\u03C2\u0020\u03C4\u03B1\u03C1\u03AC\u03B6\u03B5\u03B9\u0020\u03C4\u03BF\u03BD\u0020\u03C6\u03AF\u03BB\u03BF\u0020\u03C4\u03BF\u03C5\u003B\u000D\u000A"; gl_dataArr[3].a = new Array(5); gl_dataArr[3].a[0] = "\u002D\u0020\u0020\u03A4\u03BF\u03BD\u0020\u03C0\u03B1\u03C1\u03B7\u03B3\u03BF\u03C1\u03B5\u03AF\u002E\u000D\u000A"; gl_dataArr[3].a[1] = "\u002D\u0020\u0020\u03A4\u03BF\u03BD\u0020\u03B1\u03C0\u03B1\u03BB\u03BB\u03AC\u03C3\u03C3\u03B5\u03B9\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03B1\u03BD\u03C4\u03B9\u03BA\u03B5\u03AF\u03BC\u03B5\u03BD\u03BF\u0020\u03C4\u03BF\u03C5\u0020\u03C6\u03CC\u03B2\u03BF\u03C5\u0020\u03C4\u03BF\u03C5\u002E\u000D\u000A"; gl_dataArr[3].a[2] = "\u002D\u0020\u0020\u03A4\u03BF\u03BD\u0020\u03B2\u03BF\u03B7\u03B8\u03AC\u03B5\u03B9\u0020\u03BC\u03B1\u03B6\u03AF\u0020\u03BC\u03B5\u0020\u03AC\u03BB\u03BB\u03BF\u03C5\u03C2\u0020\u03C6\u03AF\u03BB\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[3].a[3] = "\u002D\u0020\u0020\u03A4\u03BF\u03BD\u0020\u0020\u03C6\u03BF\u03B2\u03B5\u03C1\u03AF\u03B6\u03B5\u03B9\u0020\u03BC\u03B5\u0020\u03BA\u03AC\u03C4\u03B9\u0020\u03AC\u03BB\u03BB\u03BF\u002C\u0020\u03CE\u03C3\u03C4\u03B5\u0020\u03BD\u03B1\u0020\u03BE\u03B5\u03C7\u03AC\u03C3\u03B5\u03B9\u0020\u03C4\u03BF\u03BD\u0020\u03C0\u03C1\u03CE\u03C4\u03BF\u0020\u03C4\u03BF\u03C5\u0020\u03C6\u03CC\u03B2\u03BF\u002E\u000D\u000A"; gl_dataArr[3].a[4] = "\u002D\u0020\u0020\u03A4\u03BF\u03BD\u0020\u03C0\u03AC\u03B5\u03B9\u0020\u03C3\u03B5\u0020\u03C8\u03C5\u03C7\u03BF\u03BB\u03CC\u03B3\u03BF\u002E\u000D\u000A"; gl_dataArr[3].c = new Array(1); gl_dataArr[3].c[0] = 3; gl_dataArr[3].mark = 4; gl_dataArr[3].penalty = 4; gl_dataArr[3].time = 30; gl_dataArr[3].res = -1; // ----------------------------------------------------------------------- gl_dataArr[4] = new Object(); gl_dataArr[4].q = "\u002D\u0020\u0020\u03A4\u03B9\u0020\u03BA\u03AC\u03BD\u03B5\u03B9\u0020\u03AD\u03BD\u03B1\u03C2\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u002C\u0020\u03CC\u03C4\u03B1\u03BD\u0020\u03BF\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03B5\u03C5\u03C4\u03C5\u03C7\u03B5\u03AF\u003B\u000D\u000A"; gl_dataArr[4].a = new Array(5); gl_dataArr[4].a[0] = "\u002D\u0020\u0020\u03A7\u03B1\u03AF\u03C1\u03B5\u03C4\u03B1\u03B9\u0020\u03BC\u03B1\u03B6\u03AF\u0020\u03C4\u03BF\u03C5\u002E\u000D\u000A"; gl_dataArr[4].a[1] = "\u002D\u0020\u0020\u03A4\u03BF\u03BD\u0020\u03B6\u03B7\u03BB\u03B5\u03CD\u03B5\u03B9\u002E\u000D\u000A"; gl_dataArr[4].a[2] = "\u002D\u0020\u0020\u039D\u03BF\u03B9\u03CE\u03B8\u03B5\u03B9\u0020\u03C6\u03B8\u03CC\u03BD\u03BF\u002E\u000D\u000A"; gl_dataArr[4].a[3] = "\u002D\u0020\u0020\u03A4\u03BF\u03C5\u0020\u03B4\u03B7\u03BC\u03B9\u03BF\u03C5\u03C1\u03B3\u03B5\u03AF\u0020\u03BD\u03AD\u03B1\u0020\u03C0\u03C1\u03BF\u03B2\u03BB\u03AE\u03BC\u03B1\u03C4\u03B1\u002E\u000D\u000A"; gl_dataArr[4].a[4] = "\u002D\u0020\u0020\u03A4\u03B1\u0020\u03C0\u03AF\u03BD\u03B5\u03B9\u0020\u03BC\u03B1\u03B6\u03AF\u0020\u03BC\u03B5\u0020\u03C4\u03BF\u03BD\u0020\u03C6\u03AF\u03BB\u03BF\u0020\u03C4\u03BF\u03C5\u002E\u000D\u000A"; gl_dataArr[4].c = new Array(1); gl_dataArr[4].c[0] = 1; gl_dataArr[4].mark = 4; gl_dataArr[4].penalty = 4; gl_dataArr[4].time = 30; gl_dataArr[4].res = -1; // ----------------------------------------------------------------------- gl_dataArr[5] = new Object(); gl_dataArr[5].q = "\u002D\u0020\u0020\u03A4\u03B9\u0020\u03BA\u03AC\u03BD\u03B5\u03B9\u0020\u03AD\u03BD\u03B1\u03C2\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u002C\u0020\u03CC\u03C4\u03B1\u03BD\u0020\u03BF\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03B4\u03C5\u03C3\u03C4\u03C5\u03C7\u03B5\u03AF\u003B\u000D\u000A"; gl_dataArr[5].a = new Array(5); gl_dataArr[5].a[0] = "\u002D\u0020\u0020\u03A7\u03B1\u03AF\u03C1\u03B5\u03C4\u03B1\u03B9\u002E\u000D\u000A"; gl_dataArr[5].a[1] = "\u002D\u0020\u0020\u039B\u03C5\u03C0\u03AC\u03C4\u03B1\u03B9\u002E\u000D\u000A"; gl_dataArr[5].a[2] = "\u002D\u0020\u0020\u0394\u03B5\u0020\u03BD\u03BF\u03B9\u03AC\u03B6\u03B5\u03C4\u03B1\u03B9\u002E\u000D\u000A"; gl_dataArr[5].a[3] = "\u002D\u0020\u0020\u03A4\u03BF\u03C5\u0020\u03B1\u03BD\u03B5\u03B2\u03AC\u03B6\u03B5\u03B9\u0020\u03C4\u03BF\u0020\u03B7\u03B8\u03B9\u03BA\u03CC\u002E\u000D\u000A"; gl_dataArr[5].a[4] = "\u002D\u0020\u0020\u03A4\u03BF\u03C5\u0020\u03B4\u03B5\u03AF\u03C7\u03BD\u03B5\u03B9\u0020\u03C4\u03B1\u0020\u03C7\u03B5\u03B9\u03C1\u03CC\u03C4\u03B5\u03C1\u03B1\u002E\u000D\u000A"; gl_dataArr[5].c = new Array(1); gl_dataArr[5].c[0] = 4; gl_dataArr[5].mark = 4; gl_dataArr[5].penalty = 4; gl_dataArr[5].time = 30; gl_dataArr[5].res = -1; // ----------------------------------------------------------------------- gl_dataArr[6] = new Object(); gl_dataArr[6].q = "\u002D\u0020\u0020\u03A0\u03BF\u03B9\u03BF\u0020\u03B1\u03C0\u03CC\u0020\u03CC\u03BB\u03B1\u0020\u03C4\u03B1\u0020\u03B1\u03C0\u03BF\u03BA\u03C4\u03AE\u03BC\u03B1\u03C4\u03B1\u0020\u03C0\u03B1\u03C1\u03AC\u03B3\u03B5\u03B9\u0020\u03BA\u03AC\u03B8\u03B5\u0020\u03BB\u03BF\u03B3\u03AE\u03C2\u0020\u03BA\u03B1\u03BB\u03BF\u03CD\u03C2\u0020\u03BA\u03B1\u03C1\u03C0\u03BF\u03CD\u03C2\u003B\u000D\u000A"; gl_dataArr[6].a = new Array(5); gl_dataArr[6].a[0] = "\u002D\u0020\u0020\u0397\u0020\u03C7\u03C1\u03C5\u03C3\u03AE\u0020\u03BA\u03CC\u03C4\u03B1\u002E\u000D\u000A"; gl_dataArr[6].a[1] = "\u002D\u0020\u0020\u03A4\u03BF\u0020\u03B5\u03CD\u03C6\u03BF\u03C1\u03BF\u0020\u03C7\u03C9\u03C1\u03AC\u03C6\u03B9\u002E\u000D\u000A"; gl_dataArr[6].a[2] = "\u002D\u0020\u0020\u03A4\u03BF\u0020\u03BC\u03B1\u03B3\u03B9\u03BA\u03CC\u0020\u03C1\u03B1\u03B2\u03B4\u03AC\u03BA\u03B9\u002E\u000D\u000A"; gl_dataArr[6].a[3] = "\u002D\u0020\u0020\u0397\u0020\u03BA\u03B1\u03BB\u03AE\u0020\u03C4\u03CD\u03C7\u03B7\u002E\u000D\u000A"; gl_dataArr[6].a[4] = "\u002D\u0020\u0020\u039F\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u002E\u000D\u000A"; gl_dataArr[6].c = new Array(1); gl_dataArr[6].c[0] = 5; gl_dataArr[6].mark = 4; gl_dataArr[6].penalty = 4; gl_dataArr[6].time = 30; gl_dataArr[6].res = -1; // ----------------------------------------------------------------------- gl_dataArr[7] = new Object(); gl_dataArr[7].q = "\u00AB\u038C\u03C4\u03B1\u03BD\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03B5\u03AF\u03BD\u03B1\u03B9\u0020\u03BA\u03B1\u03B9\u0020\u03BD\u03BF\u03B9\u03CE\u03B8\u03B5\u03B9\u0020\u03B5\u03C5\u03C4\u03C5\u03C7\u03B9\u03C3\u03BC\u03AD\u03BD\u03BF\u03C2\u002C\u0020\u03C4\u03CC\u03C4\u03B5\u0020\u03C4\u03BF\u03BD\u0020\u03B5\u03BD\u03B9\u03C3\u03C7\u03CD\u03B5\u03B9\u0020\u03BF\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03B2\u03BF\u03B7\u03B8\u03CE\u03BD\u03C4\u03B1\u03C2\u0020\u03C4\u03BF\u03BD\u002E\u00BB\u0020\u0020\u0395\u03AF\u03BD\u03B1\u03B9\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03AE\u0020\u03BB\u03AC\u03B8\u03BF\u03C2\u003B\u0020\u0020\u0020\u000D\u000A\u000D\u000A"; gl_dataArr[7].a = new Array(2); gl_dataArr[7].a[0] = "\u002D\u0020\u0020\u03A3\u03A9\u03A3\u03A4\u039F\u0020\u0021"; gl_dataArr[7].a[1] = "\u002D\u0020\u0020\u039B\u0391\u0398\u039F\u03A3\u0020\u0021"; gl_dataArr[7].c = new Array(1); gl_dataArr[7].c[0] = 2; gl_dataArr[7].mark = 4; gl_dataArr[7].penalty = 4; gl_dataArr[7].time = 30; gl_dataArr[7].res = -1; // ----------------------------------------------------------------------- gl_dataArr[8] = new Object(); gl_dataArr[8].q = "\u0020\u00AB\u038C\u03C4\u03B1\u03BD\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03C4\u03B1\u03C1\u03AC\u03B6\u03B5\u03C4\u03B1\u03B9\u0020\u03B1\u03C0\u03CC\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u0020\u03C6\u03CC\u03B2\u03BF\u002C\u0020\u03C4\u03CC\u03C4\u03B5\u0020\u03C4\u03BF\u03BD\u0020\u03B2\u03BF\u03B7\u03B8\u03AC\u03B5\u03B9\u0020\u03BF\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03BC\u03B1\u03B6\u03AF\u0020\u03BC\u03B5\u0020\u03AC\u03BB\u03BB\u03BF\u03C5\u03C2\u002E\u00BB\u0020\u0020\u0395\u03AF\u03BD\u03B1\u03B9\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03AE\u0020\u03BB\u03AC\u03B8\u03BF\u03C2\u003B\u0020\u0020\u0020\u000D\u000A\u000D\u000A"; gl_dataArr[8].a = new Array(2); gl_dataArr[8].a[0] = "\u002D\u0020\u0020\u03A3\u03A9\u03A3\u03A4\u039F\u0020\u0021\u000D\u000A"; gl_dataArr[8].a[1] = "\u002D\u0020\u0020\u039B\u0391\u0398\u039F\u03A3\u0020\u0021\u000D\u000A"; gl_dataArr[8].c = new Array(1); gl_dataArr[8].c[0] = 1; gl_dataArr[8].mark = 4; gl_dataArr[8].penalty = 4; gl_dataArr[8].time = 30; gl_dataArr[8].res = -1; // ----------------------------------------------------------------------- gl_dataArr[9] = new Object(); gl_dataArr[9].q = "\u0020\u00AB\u038C\u03C4\u03B1\u03BD\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03BD\u03BF\u03B9\u03CE\u03B8\u03B5\u03B9\u0020\u03B4\u03C5\u03C3\u03C4\u03C5\u03C7\u03B9\u03C3\u03BC\u03AD\u03BD\u03BF\u03C2\u002C\u0020\u03C4\u03CC\u03C4\u03B5\u0020\u03BA\u03B1\u03C4\u03B1\u03B2\u03AC\u03BB\u03BB\u03B5\u03B9\u0020\u03C0\u03BF\u03BB\u03BB\u03AD\u03C2\u0020\u03C0\u03C1\u03BF\u03C3\u03C0\u03AC\u03B8\u03B5\u03B9\u03B5\u03C2\u0020\u03BF\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03BD\u03B1\u0020\u03C4\u03BF\u03BD\u0020\u03C3\u03C4\u03AE\u03C3\u03B5\u03B9\u0020\u03C0\u03AC\u03BB\u03B9\u0020\u03C3\u03C4\u03B1\u0020\u03C0\u03CC\u03B4\u03B9\u03B1\u0020\u03C4\u03BF\u03C5\u002E\u00BB\u0020\u0020\u0395\u03AF\u03BD\u03B1\u03B9\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03AE\u0020\u03BB\u03AC\u03B8\u03BF\u03C2\u003B\u0020\u0020\u0020\u000D\u000A\u000D\u000A"; gl_dataArr[9].a = new Array(2); gl_dataArr[9].a[0] = "\u002D\u0020\u0020\u03A3\u03A9\u03A3\u03A4\u039F\u0020\u0021\u000D\u000A"; gl_dataArr[9].a[1] = "\u002D\u0020\u0020\u039B\u0391\u0398\u039F\u03A3\u0020\u0021\u000D\u000A"; gl_dataArr[9].c = new Array(1); gl_dataArr[9].c[0] = 1; gl_dataArr[9].mark = 4; gl_dataArr[9].penalty = 4; gl_dataArr[9].time = 30; gl_dataArr[9].res = -1; // ----------------------------------------------------------------------- gl_dataArr[10] = new Object(); gl_dataArr[10].q = "\u0020\u00AB\u038C\u03C4\u03B1\u03BD\u0020\u03BA\u03AC\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03B8\u03AD\u03BB\u03B5\u03B9\u0020\u03BD\u03B1\u0020\u03BA\u03AC\u03BD\u03B5\u03B9\u0020\u03BA\u03B1\u03BB\u03CC\u0020\u03C3\u03B5\u0020\u03AD\u03BD\u03B1\u03BD\u0020\u03AC\u03BB\u03BB\u03BF\u03BD\u002C\u0020\u03C4\u03CC\u03C4\u03B5\u0020\u03C4\u03BF\u03C5\u0020\u03C0\u03C1\u03BF\u03C3\u03C6\u03AD\u03C1\u03B5\u03B9\u0020\u03BF\u0020\u03C6\u03AF\u03BB\u03BF\u03C2\u0020\u03C4\u03BF\u03C5\u0020\u03BC\u03B5\u03B3\u03AC\u03BB\u03B7\u0020\u03B5\u03C5\u03C7\u03B1\u03C1\u03AF\u03C3\u03C4\u03B7\u03C3\u03B7\u002E\u00BB\u0020\u0395\u03AF\u03BD\u03B1\u03B9\u0020\u03C3\u03C9\u03C3\u03C4\u03CC\u0020\u03AE\u0020\u03BB\u03AC\u03B8\u03BF\u03C2\u003B\u0020\u0020\u0020\u000D\u000A\u000D\u000A"; gl_dataArr[10].a = new Array(2); gl_dataArr[10].a[0] = "\u002D\u0020\u0020\u03A3\u03A9\u03A3\u03A4\u039F\u0020\u0021\u000D\u000A"; gl_dataArr[10].a[1] = "\u002D\u0020\u0020\u039B\u0391\u0398\u039F\u03A3\u0020\u0021\u000D\u000A"; gl_dataArr[10].c = new Array(1); gl_dataArr[10].c[0] = 2; gl_dataArr[10].mark = 4; gl_dataArr[10].penalty = 4; gl_dataArr[10].time = 30; gl_dataArr[10].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; } function randOrd() { return (Math.round(Math.random())-0.5); } gl_dataArr.sort(randOrd);