var gl_MAXLETTERS = 20; var gl_word = ""; var gl_under = new Array(gl_MAXLETTERS); var gl_over = new Array(gl_MAXLETTERS); var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; // ------------------------------------------------------------------------------------------- function resetAnswers() { for (i = 0; i < gl_MAXLETTERS; i++) { gl_under[i] = 0; gl_over[i] = 0; } } gl_class="1b"; gl_chapter="01"; gl_section="e"; gl_terminal="0"; var gl_TotalQuestions = 7; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u0393\u03C1\u03AC\u03C8\u03B5\u0020\u03C4\u03BF\u0020\u03A1\u0397\u039C\u0391\u0020\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03BF\u03C0\u03BF\u03AF\u03BF\u0020\u03C0\u03C1\u03BF\u03AD\u03C1\u03C7\u03B5\u03C4\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03BF\u03C5\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03CC\u003A\u0020\u0022\u03C0\u03BF\u03BC\u03C0\u03CC\u03C2\u0022\u002E"; gl_dataArr[0].start = ""; gl_dataArr[0].correct = "πεμπω"; gl_dataArr[0].overln = "030000000000"; gl_dataArr[0].underln = "000000000000"; gl_dataArr[0].mark = 3; gl_dataArr[0].penalty = 1; gl_dataArr[0].tries = 3; gl_dataArr[0].keyb = 1; gl_dataArr[0].time = 120; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u0393\u03C1\u03AC\u03C8\u03B5\u0020\u03C4\u03BF\u0020\u03A1\u0397\u039C\u0391\u0020\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03BF\u03C0\u03BF\u03AF\u03BF\u0020\u03C0\u03C1\u03BF\u03AD\u03C1\u03C7\u03B5\u03C4\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03BF\u03C5\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03CC\u003A\u0020\u0022\u03B8\u03AC\u03BD\u03B1\u03C4\u03BF\u03C2\u0022\u002E"; gl_dataArr[1].start = ""; gl_dataArr[1].correct = "θνησκω"; gl_dataArr[1].overln = "003000000000"; gl_dataArr[1].underln = "001000000000"; gl_dataArr[1].mark = 3; gl_dataArr[1].penalty = 1; gl_dataArr[1].tries = 3; gl_dataArr[1].keyb = 1; gl_dataArr[1].time = 120; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- gl_dataArr[2] = new Object(); gl_dataArr[2].q = "\u0393\u03C1\u03AC\u03C8\u03B5\u0020\u03C4\u03BF\u0020\u03A1\u0397\u039C\u0391\u0020\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03BF\u03C0\u03BF\u03AF\u03BF\u0020\u03C0\u03C1\u03BF\u03AD\u03C1\u03C7\u03B5\u03C4\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03BF\u03C5\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03CC\u003A\u0020\u0022\u1F00\u03B3\u03C9\u03B3\u03CC\u03C2\u0022\u002E"; gl_dataArr[2].start = ""; gl_dataArr[2].correct = "αγω"; gl_dataArr[2].overln = "500000000000"; gl_dataArr[2].underln = "000000000000"; gl_dataArr[2].mark = 3; gl_dataArr[2].penalty = 1; gl_dataArr[2].tries = 3; gl_dataArr[2].keyb = 1; gl_dataArr[2].time = 120; gl_dataArr[2].res = -1; // ----------------------------------------------------------------------- gl_dataArr[3] = new Object(); gl_dataArr[3].q = "\u0393\u03C1\u03AC\u03C8\u03B5\u0020\u03C4\u03BF\u0020\u03A1\u0397\u039C\u0391\u0020\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03BF\u03C0\u03BF\u03AF\u03BF\u0020\u03C0\u03C1\u03BF\u03AD\u03C1\u03C7\u03B5\u03C4\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03BF\u03C5\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03CC\u003A\u0020\u0022\u03BC\u03BF\u03BD\u03AE\u0022\u002E"; gl_dataArr[3].start = ""; gl_dataArr[3].correct = "μενω"; gl_dataArr[3].overln = "030000000000"; gl_dataArr[3].underln = "000000000000"; gl_dataArr[3].mark = 3; gl_dataArr[3].penalty = 1; gl_dataArr[3].tries = 3; gl_dataArr[3].keyb = 1; gl_dataArr[3].time = 120; gl_dataArr[3].res = -1; // ----------------------------------------------------------------------- gl_dataArr[4] = new Object(); gl_dataArr[4].q = "\u0393\u03C1\u03AC\u03C8\u03B5\u0020\u03C4\u03BF\u0020\u03A1\u0397\u039C\u0391\u0020\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03BF\u03C0\u03BF\u03AF\u03BF\u0020\u03C0\u03C1\u03BF\u03AD\u03C1\u03C7\u03B5\u03C4\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03BF\u03C5\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03CC\u003A\u0020\u0022\u03B4\u03B9\u03BA\u03B1\u03AF\u03C9\u03BC\u03B1\u0022\u002E"; gl_dataArr[4].start = ""; gl_dataArr[4].correct = "δικαιω"; gl_dataArr[4].overln = "000004000000"; gl_dataArr[4].underln = "000000000000"; gl_dataArr[4].mark = 3; gl_dataArr[4].penalty = 1; gl_dataArr[4].tries = 3; gl_dataArr[4].keyb = 1; gl_dataArr[4].time = 120; gl_dataArr[4].res = -1; // ----------------------------------------------------------------------- gl_dataArr[5] = new Object(); gl_dataArr[5].q = "\u0393\u03C1\u03AC\u03C8\u03B5\u0020\u03C4\u03BF\u0020\u03A1\u0397\u039C\u0391\u0020\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03BF\u03C0\u03BF\u03AF\u03BF\u0020\u03C0\u03C1\u03BF\u03AD\u03C1\u03C7\u03B5\u03C4\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03BF\u03C5\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03CC\u003A\u0020\u0022\u03B4\u03AF\u03C9\u03BE\u03B9\u03C2\u0022\u002E"; gl_dataArr[5].start = ""; gl_dataArr[5].correct = "διωκω"; gl_dataArr[5].overln = "003000000000"; gl_dataArr[5].underln = "000000000000"; gl_dataArr[5].mark = 3; gl_dataArr[5].penalty = 1; gl_dataArr[5].tries = 3; gl_dataArr[5].keyb = 1; gl_dataArr[5].time = 120; gl_dataArr[5].res = -1; // ----------------------------------------------------------------------- gl_dataArr[6] = new Object(); gl_dataArr[6].q = "\u0393\u03C1\u03AC\u03C8\u03B5\u0020\u03C4\u03BF\u0020\u03A1\u0397\u039C\u0391\u0020\u0020\u03B1\u03C0\u03CC\u0020\u03C4\u03BF\u0020\u03BF\u03C0\u03BF\u03AF\u03BF\u0020\u03C0\u03C1\u03BF\u03AD\u03C1\u03C7\u03B5\u03C4\u03B1\u03B9\u0020\u03C4\u03BF\u0020\u03BF\u03C5\u03C3\u03B9\u03B1\u03C3\u03C4\u03B9\u03BA\u03CC\u003A\u0020\u0022\u03C3\u03C7\u03AD\u03C3\u03B9\u03C2\u0022\u002E"; gl_dataArr[6].start = ""; gl_dataArr[6].correct = "εχω"; gl_dataArr[6].overln = "500000000000"; gl_dataArr[6].underln = "000000000000"; gl_dataArr[6].mark = 3; gl_dataArr[6].penalty = 1; gl_dataArr[6].tries = 3; gl_dataArr[6].keyb = 1; gl_dataArr[6].time = 120; gl_dataArr[6].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; }