var gl_MAXQUESTIONS = 5; var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; var gl_triesPerQuestion = 0; for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; } gl_class="1b"; gl_chapter="04"; gl_section="e"; gl_terminal="1"; var gl_TotalQuestions = 2; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u03A4\u03B9\u0020\u03C3\u03B7\u03BC\u03B1\u03AF\u03BD\u03B5\u03B9\u0020\u03B7\u0020\u03C6\u03C1\u03AC\u03C3\u03B7\u003A\u0020\u00AB\u03C4\u03B1\u0020\u03BA\u03B1\u03BB\u03AC\u0020\u03BA\u03CC\u03C0\u03BF\u03B9\u03C2\u0020\u03BA\u03C4\u03CE\u03BD\u03C4\u03B1\u03B9\u00BB\u003B\u0020\u000D\u000A\u000D\u000A"; gl_dataArr[0].a = new Array(5); gl_dataArr[0].a[0] = "\u03A4\u03B1\u0020\u03CC\u03BC\u03BF\u03C1\u03C6\u03B1\u0020\u03C4\u03B1\u0020\u03B1\u03C0\u03BF\u03BA\u03C4\u03BF\u03CD\u03BD\u0020\u03BF\u03B9\u0020\u03BA\u03CC\u03C0\u03BF\u03B9\u002E\u000D\u000A"; gl_dataArr[0].a[1] = "\u038C\u03C0\u03BF\u03B9\u03BF\u03C2\u0020\u03BA\u03BF\u03C0\u03B9\u03AC\u03B6\u03B5\u03B9\u0020\u03B1\u03C0\u03BF\u03BA\u03C4\u03AC\u03B5\u03B9\u0020\u03C4\u03B1\u0020\u03BA\u03B1\u03BB\u03AC\u002E\u000D\u000A"; gl_dataArr[0].a[2] = "\u039A\u03C4\u03AE\u03BC\u03B1\u03C4\u03B1\u0020\u03C4\u03C9\u03BD\u0020\u03BA\u03B1\u03BB\u03CE\u03BD\u0020\u03B5\u03AF\u03BD\u03B1\u03B9\u0020\u03BF\u03B9\u0020\u03BA\u03CC\u03C0\u03BF\u03B9\u002E\u000D\u000A"; gl_dataArr[0].a[3] = "\u03A4\u03B1\u0020\u03BA\u03B1\u03BB\u03AC\u0020\u03B1\u03C0\u03BF\u03BA\u03C4\u03B9\u03BF\u03CD\u03BD\u03C4\u03B1\u03B9\u0020\u03BC\u03B5\u0020\u03BA\u03CC\u03C0\u03BF\u03C5\u03C2\u002E\u000D\u000A"; gl_dataArr[0].a[4] = "\u0391\u03BD\u0020\u03B8\u03B5\u03C2\u0020\u03BA\u03AC\u03C4\u03B9\u0020\u03BA\u03B1\u03BB\u03CC\u002C\u0020\u03BF\u03C6\u03B5\u03AF\u03BB\u03B5\u03B9\u03C2\u0020\u03BD\u03B1\u0020\u03BA\u03BF\u03C0\u03B9\u03AC\u03C3\u03B5\u03B9\u03C2\u002E\u000D\u000A"; gl_dataArr[0].c = new Array(3); gl_dataArr[0].c[0] = 2; gl_dataArr[0].c[1] = 4; gl_dataArr[0].c[2] = 5; gl_dataArr[0].mark = 4; gl_dataArr[0].penalty = 4; gl_dataArr[0].time = 30; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u03A4\u03B9\u0020\u03C3\u03B7\u03BC\u03B1\u03AF\u03BD\u03B5\u03B9\u0020\u03B7\u0020\u03C6\u03C1\u03AC\u03C3\u03B7\u003A\u0020\u00AB\u03BF\u03C5\u03B4\u03AD\u03BD\u0020\u03BA\u03B1\u03BA\u03CC\u03BD\u0020\u03B1\u03BC\u03B9\u03B3\u03AD\u03C2\u0020\u03BA\u03B1\u03BB\u03BF\u03CD\u00BB\u003B\u0020\u000D\u000A"; gl_dataArr[1].a = new Array(5); gl_dataArr[1].a[0] = "\u039A\u03AC\u03B8\u03B5\u0020\u03BA\u03B1\u03BA\u03CC\u0020\u03AD\u03C7\u03B5\u03B9\u0020\u03BA\u03B1\u03B9\u0020\u03BA\u03AC\u03C4\u03B9\u0020\u03BA\u03B1\u03BB\u03CC\u0020\u03BC\u03AD\u03C3\u03B1\u0020\u03C4\u03BF\u03C5\u002E\u000D\u000A"; gl_dataArr[1].a[1] = "\u03A4\u03BF\u03C5\u0020\u03BA\u03B1\u03BB\u03BF\u03CD\u0020\u03C4\u03BF\u0020\u03B1\u03BC\u03B9\u03B3\u03AD\u03C2\u0020\u03B5\u03AF\u03BD\u03B1\u03B9\u0020\u03BA\u03B1\u03BA\u03CC\u002E\u000D\u000A"; gl_dataArr[1].a[2] = "\u03A4\u03AF\u03C0\u03BF\u03C4\u03B5\u0020\u03BA\u03B1\u03BA\u03CC\u0020\u03B4\u03B5\u03BD\u0020\u03B5\u03AF\u03BD\u03B1\u03B9\u0020\u03BC\u03CC\u03BD\u03BF\u03BD\u0020\u03BA\u03B1\u03BA\u03CC\u002E\u0020\u0388\u03C7\u03B5\u03B9\u0020\u03BA\u03B1\u03B9\u0020\u03BA\u03AC\u03C4\u03B9\u0020\u03BA\u03B1\u03BB\u03CC\u002E\u000D\u000A"; gl_dataArr[1].a[3] = "\u03A4\u03B1\u0020\u03BA\u03B1\u03BB\u03AC\u0020\u03BA\u03B1\u03B9\u0020\u03C4\u03B1\u0020\u03BA\u03B1\u03BA\u03AC\u0020\u03B5\u03AF\u03BD\u03B1\u03B9\u0020\u03B1\u03BC\u03BF\u03B9\u03B2\u03B1\u03AF\u03B1\u002E\u000D\u000A"; gl_dataArr[1].a[4] = "\u0394\u03B5\u03BD\u0020\u03C5\u03C0\u03AC\u03C1\u03C7\u03B5\u03B9\u0020\u03BA\u03B1\u03BA\u03CC\u0020\u03C7\u03C9\u03C1\u03AF\u03C2\u0020\u03BA\u03AC\u03C4\u03B9\u0020\u03BA\u03B1\u03BB\u03CC\u0020\u03BC\u03AD\u03C3\u03B1\u0020\u03C4\u03BF\u03C5\u002E\u000D\u000A"; gl_dataArr[1].c = new Array(3); gl_dataArr[1].c[0] = 1; gl_dataArr[1].c[1] = 3; gl_dataArr[1].c[2] = 5; gl_dataArr[1].mark = 4; gl_dataArr[1].penalty = 4; gl_dataArr[1].time = 30; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; }