var gl_MAXQUESTIONS = 5; var gl_dataArr = new Array(200); var gl_arr_index; var gl_TotalMark = 0; var gl_triesPerQuestion = 0; for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; } gl_class="1b"; gl_chapter="07"; gl_section="g"; gl_terminal="1"; var gl_TotalQuestions = 8; // ----------------------------------------------------------------------- gl_dataArr[0] = new Object(); gl_dataArr[0].q = "\u0022\u03C0\u03C1\u03AC\u03C4\u03C4\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u0020\u03C3\u03C4\u03BF\u0020\u0392\u0384\u0020\u0395\u039D\u0399\u039A\u039F\u002E"; gl_dataArr[0].a = new Array(3); gl_dataArr[0].a[0] = "\u03C0\u03C1\u03AC\u03C4\u03C4\u03BF\u03B9\u03C2"; gl_dataArr[0].a[1] = "\u03C0\u03C1\u03AC\u03BE\u03BF\u03B9\u03C2"; gl_dataArr[0].a[2] = "\u03C0\u03C1\u03AC\u03BE\u03B1\u03B9\u03C2\u0020\u002F\u0020\u002D\u0020\u03BE\u03B5\u03B9\u03B1\u03C2"; gl_dataArr[0].c = new Array(1); gl_dataArr[0].c[0] = 2; gl_dataArr[0].mark = 4; gl_dataArr[0].penalty = 4; gl_dataArr[0].time = 30; gl_dataArr[0].res = -1; // ----------------------------------------------------------------------- gl_dataArr[1] = new Object(); gl_dataArr[1].q = "\u0022\u03C0\u03C1\u03AC\u03C4\u03C4\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A5\u0020\u03C3\u03C4\u03BF\u0020\u0392\u0384\u0020\u0395\u039D\u0399\u039A\u039F\u002E"; gl_dataArr[1].a = new Array(3); gl_dataArr[1].a[0] = "\u03C0\u03C1\u03AC\u03BE\u03B1\u03B9\u03C2\u0020\u002F\u0020\u002D\u0020\u03BE\u03B5\u03B9\u03B1\u03C2"; gl_dataArr[1].a[1] = "\u03C0\u03C1\u03AC\u03C4\u03C4\u03BF\u03B9\u03C2"; gl_dataArr[1].a[2] = "\u03C0\u03C1\u03AC\u03BE\u03BF\u03B9\u03C2"; gl_dataArr[1].c = new Array(1); gl_dataArr[1].c[0] = 1; gl_dataArr[1].mark = 4; gl_dataArr[1].penalty = 4; gl_dataArr[1].time = 30; gl_dataArr[1].res = -1; // ----------------------------------------------------------------------- gl_dataArr[2] = new Object(); gl_dataArr[2].q = "\u0022\u03BA\u03B5\u03BB\u03B5\u03CD\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u0020\u03C3\u03C4\u03BF\u0020\u0392\u0384\u0020\u03A0\u039B\u0397\u0398\u03A5\u039D\u03A4\u0399\u039A\u039F\u002E"; gl_dataArr[2].a = new Array(3); gl_dataArr[2].a[0] = "\u03BA\u03B5\u03BB\u03B5\u03CD\u03C3\u03BF\u03B9\u03C4\u03B5"; gl_dataArr[2].a[1] = "\u03BA\u03B5\u03BB\u03B5\u03CD\u03C3\u03B1\u03B9\u03C4\u03B5"; gl_dataArr[2].a[2] = "\u03BA\u03B5\u03BB\u03B5\u03CD\u03BF\u03B9\u03C4\u03B5"; gl_dataArr[2].c = new Array(1); gl_dataArr[2].c[0] = 3; gl_dataArr[2].mark = 4; gl_dataArr[2].penalty = 4; gl_dataArr[2].time = 30; gl_dataArr[2].res = -1; // ----------------------------------------------------------------------- gl_dataArr[3] = new Object(); gl_dataArr[3].q = "\u0022\u03BA\u03B5\u03BB\u03B5\u03CD\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A5\u0020\u03C3\u03C4\u03BF\u0020\u0392\u0384\u0020\u03A0\u039B\u0397\u0398\u03A5\u039D\u03A4\u0399\u039A\u039F\u002E"; gl_dataArr[3].a = new Array(3); gl_dataArr[3].a[0] = "\u03BA\u03B5\u03BB\u03B5\u03CD\u03C3\u03BF\u03B9\u03C4\u03B5"; gl_dataArr[3].a[1] = "\u03BA\u03B5\u03BB\u03B5\u03CD\u03C3\u03B1\u03B9\u03C4\u03B5"; gl_dataArr[3].a[2] = "\u03BA\u03B5\u03BB\u03B5\u03CD\u03BF\u03B9\u03C4\u03B5"; gl_dataArr[3].c = new Array(1); gl_dataArr[3].c[0] = 2; gl_dataArr[3].mark = 4; gl_dataArr[3].penalty = 4; gl_dataArr[3].time = 30; gl_dataArr[3].res = -1; // ----------------------------------------------------------------------- gl_dataArr[4] = new Object(); gl_dataArr[4].q = "\u0022\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u0020\u03C3\u03C4\u03BF\u0020\u0393\u0384\u0020\u03A0\u039B\u0397\u0398\u03A5\u039D\u03A4\u0399\u039A\u039F\u002E"; gl_dataArr[4].a = new Array(3); gl_dataArr[4].a[0] = "\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03BF\u03B9\u03B5\u03BD"; gl_dataArr[4].a[1] = "\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03B1\u03B9\u03B5\u03BD\u0020\u002F\u0020\u002D\u0020\u03C3\u03B5\u03B9\u03B1\u03BD"; gl_dataArr[4].a[2] = "\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03BF\u03B9\u03B5\u03BD"; gl_dataArr[4].c = new Array(1); gl_dataArr[4].c[0] = 3; gl_dataArr[4].mark = 4; gl_dataArr[4].penalty = 4; gl_dataArr[4].time = 30; gl_dataArr[4].res = -1; // ----------------------------------------------------------------------- gl_dataArr[5] = new Object(); gl_dataArr[5].q = "\u0022\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u0391\u039F\u03A1\u0399\u03A3\u03A4\u039F\u03A5\u0020\u03C3\u03C4\u03BF\u0020\u0393\u0384\u0020\u03A0\u039B\u0397\u0398\u03A5\u039D\u03A4\u0399\u039A\u039F\u002E"; gl_dataArr[5].a = new Array(3); gl_dataArr[5].a[0] = "\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03B1\u03B9\u03B5\u03BD\u0020\u002F\u0020\u002D\u0020\u03C3\u03B5\u03B9\u03B1\u03BD\u000D\u000A"; gl_dataArr[5].a[1] = "\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03C3\u03BF\u03B9\u03B5\u03BD"; gl_dataArr[5].a[2] = "\u03C3\u03C5\u03BC\u03B2\u03BF\u03C5\u03BB\u03B5\u03CD\u03BF\u03B9\u03B5\u03BD"; gl_dataArr[5].c = new Array(1); gl_dataArr[5].c[0] = 1; gl_dataArr[5].mark = 4; gl_dataArr[5].penalty = 4; gl_dataArr[5].time = 30; gl_dataArr[5].res = -1; // ----------------------------------------------------------------------- gl_dataArr[6] = new Object(); gl_dataArr[6].q = "\u0022\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u0395\u039D\u0395\u03A3\u03A4\u03A9\u03A4\u0391\u0020\u03C3\u03C4\u03BF\u0020\u0391\u0384\u0020\u03A0\u039B\u0397\u0398\u03A5\u039D\u03A4\u0399\u039A\u039F\u002E"; gl_dataArr[6].a = new Array(3); gl_dataArr[6].a[0] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03BF\u03B9\u03BC\u03B5\u03BD"; gl_dataArr[6].a[1] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03B1\u03B9\u03BC\u03B5\u03BD"; gl_dataArr[6].a[2] = "\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03BF\u03B9\u03BC\u03B5\u03BD"; gl_dataArr[6].c = new Array(1); gl_dataArr[6].c[0] = 3; gl_dataArr[6].mark = 4; gl_dataArr[6].penalty = 4; gl_dataArr[6].time = 30; gl_dataArr[6].res = -1; // ----------------------------------------------------------------------- gl_dataArr[7] = new Object(); gl_dataArr[7].q = "\u0022\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03C9\u0022\u0020\u003A\u0020\u0392\u03C1\u03B5\u03C2\u0020\u03C4\u03B7\u03BD\u0020\u0395\u03A5\u039A\u03A4\u0399\u039A\u0397\u0020\u039C\u0395\u039B\u039B\u039F\u039D\u03A4\u0391\u0020\u03C3\u03C4\u03BF\u0020\u0391\u0384\u0020\u03A0\u039B\u0397\u0398\u03A5\u039D\u03A4\u0399\u039A\u039F\u002E"; gl_dataArr[7].a = new Array(3); gl_dataArr[7].a[0] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03BF\u03B9\u03BC\u03B5\u03BD"; gl_dataArr[7].a[1] = "\u03C6\u03C5\u03BB\u03AC\u03C4\u03C4\u03BF\u03B9\u03BC\u03B5\u03BD"; gl_dataArr[7].a[2] = "\u03C6\u03C5\u03BB\u03AC\u03BE\u03B1\u03B9\u03BC\u03B5\u03BD"; gl_dataArr[7].c = new Array(1); gl_dataArr[7].c[0] = 1; gl_dataArr[7].mark = 4; gl_dataArr[7].penalty = 4; gl_dataArr[7].time = 30; gl_dataArr[7].res = -1; // ----------------------------------------------------------------------- for (i = 0; i < gl_TotalQuestions; i++) { gl_TotalMark += gl_dataArr[i].mark; }